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The enigma game, Elizabeth Wein

Label
The enigma game, Elizabeth Wein
Language
eng
Index
no index present
resource.interestAgeLevel
Ages 14+
Literary Form
novels
Main title
The enigma game
Responsibility statement
Elizabeth Wein
Summary
1940. Facing a seemingly endless war, 15-year-old Louisa Adair wants to fight back, make a difference, do something, anything to escape the Blitz and the ghosts of her parents, who were killed by enemy actions. But when she accepts a position caring for an elderly German woman in the small village of Windyedge, Scotland, it hardly seems like a meaningful contribution. Still, the war feels closer than ever in Windyedge, where Ellen McEwen, a volunteer driver at the local Royal Air Force base and Jamie Beaufort-Stuart, a flight leader for the 648 Squadron, are facing a barrage of unbreakable code and enemy attacks they can't anticipate. Their paths converge when a German pilot lands in Windyedge under mysterious circumstances and plants a key that leads Louisa to an unparalleled discovery: an Enigma machine that translates German code. Louisa, Ellen and Jamie must work together to unravel a puzzle that could turn the tide of the war, but doing so will put them directly in the crosshairs of the enemy
Target audience
adolescent
Content